Operation: Inner Space Secret Codes ----------------------------------- This page contains secret (cheat) codes for use in Operation: Inner Space, a list of useful key combinations for skipping parts of the game, and an explanation of how to finish the game. These codes are only valid for Inner Space v1.09.12 or later and will only work if you have a registered (paid-for) copy of the game. The codes are documented here, but since they are ways to cheat at the game, you must assume all risk at using them. ABOUT SECRET CODES The secret codes allow you to powerup your ship, add more weapons, and win or escape certain situations. These codes were added to make it easier for us to test the game. Success in playing the game is more meaningful if you don't use the codes, but it's OK to take the easy path once in a while. ENABLING SECRET CODES The "codes" are key combinations that will do unusual things in the game, some of which could be harmful. To enable all the secret codes or key combinations, first press the DELETE key while playing the game. You will be able to tell that secret codes are enabled because the score will appear white as opposed to its normal orange. Secret Codes will be enabled until you start a new game. Note: Your score will appear blue when your ship has invulnerability enabled. CODES F4 Enter Black Hole to fight Inner Demon F5 Bring Enforcer into wave F6 Enforcer enters wave to arrest me F7 Main ship gets all Noble Weapons F8 Main ship is invulnerable (toggle on/off) F9 No new defenders in game 1 Automatically win a race 2 Exit Dodge City 3 Bring a Knight into wave 4 Bring a Pirate into wave 5 (in Demon's Gate) Go to Game Ending 6 Increase main ship fuel 7 Add Wildcard weapon to all ships 8 Add 1 icon of credit to user's ship Note: cheat codes 7 & 8 require Inner Space v1.09.13 or newer. ICON RACES Some directories in the game are race tracks where you have to race for the icons. The Inner Space directory (C:\SPACE by default) is always an icon race directory. SKIPPING PARTS OF THE GAME These key combinations are not secret codes. They are ways to skip parts of the game that you might be bored with seeing over and over. In general, to skip transition sequences, use the Skip Sequences control on the Game Setup Display Options dialog. You can set it to Skip None, Some, or All transitions such as launch/landing scenes and pre-mission briefings. INTRO Press ESC to jump to New Game/Restore Game dialog. Press SPACE to jump to next part of intro. When the ship launch scene appears, press SPACE to jump past the text welcoming you to the actual launch animation. INNER DEMON While in the Inner Demon's black hole, press ESC to exit the black hole. You will return unharmed to the game where you were when you came into the hole. WHILE PLAYING If you want to immediately exit a game back to the intro, hit ESCAPE key while in normal play mode. DEFEATING THE INNER DEMON The Inner Demon is one of the things we get asked about most. Since it is a shortcut to finish the game, we made it a bit subtle and tricky. Below is an explanation of what the Inner Demon is and step-by-step instructions on how to defeat the Inner Demon and win the game. WHAT THE INNER DEMON IS ALL ABOUT The Inner Demon represents a part of your psyche and has interesting powers, known as the Noble Weapons. He pulls you into his black hole from time to time to distract you from the main game and hammer your ship with his Noble Weapons. However, when he pulls you into his lair, he is also giving you the opportunity to steal his powers. GETTING THE NOBLE WEAPONS Therefore, the point of the Inner Demon is not to try to destroy him directly, but to steal all his powers and then vanquish him. The 4 dragons that protect the Inner Demon's lair each contain 1 of the Noble Weapons. If you feed energy to a dragon (by sending laser shots into his mouth), eventually the dragon will release his energy. The dragon's energy will fly around the black hole and then dissipate unless you catch it by flying into it with your ship. If you catch the energy, you will acquire that dragon's Noble Weapon. WHAT CAN I DO WITH THE NOBLE WEAPONS? Since the Noble Weapons come from your Inner Demon, they are somewhat ethereal powers, but can be very potent when used in the game. ENLIGHTENMENT - This weapon looks like a firework and moves like a heatseeking missile. It is a very good weapon for stunning a ship and inflicting some damage at the same time. UNCERTAINTY - This weapon shakes Inner Space itself, stunning everything but the ship that deploys it. It also can be used defensively. If a missile is on its way to hit you, Uncertainty can neutralize it, although the exact way it does so is random. ATTRACTIVE FORCE - This Force allows you to pull everything in space towards you. It is useful if a ship is running away or to pull icons or fuel cans, although it will also pull rocks and other harmful objects if they are around. REPULSIVE FORCE - This Force will repel laser shots from ships or turrets. The focus of the force is on the front of the ship, so it will not protect the rear or sides. To use effectively, aim directly at the laser shot and it will not hit you. INNER FORCE - This is a combination of Attractive and Repulsive Forces. Once you have both forces, you can unify them in the ambulance. It allows you to pull things toward you while simultaneously repelling enemy shots. FINISHING THE GAME Once you have acquired all the Noble Weapons, it is possible to finish the game in the Demon's Gate directory. As the prewave briefing suggests, you need to start by deploying the Uncertainty weapon. Uncertainty will shake Inner Space and cause an anti-self of you to appear. The anti-self will be a ship that is identical to your ship in every way (weapons, appearance, etc.), and is trying to destroy you. This is made further difficult because you will find that your ship cannot move although the anti-self can. This is a good time to use the Inner Force. By using the Inner Force, you can pull the anti-self toward you and yet shield yourself from their shots. You have the option of activating Uncertainty again and freeing your ship to move around. However, if you do this, the anti-self will try to leave the wave. Only by defeating the anti-self can you move to the next step. If you destroy the anti-self, a key will appear. You can use the Inner Force to pull the key toward you. Once you get the key, your ship should be able to move freely and you will receive a message to "follow the Enlightened Path and free your Inner Demon". If you use Enlightenment, a black hole will appear and pull you into the Inner Demon. Now that you have taken all the Inner Demon's powers and destroyed the anti-self, you have only to touch the Inner Demon to break his spell and finish the game. After you touch the Inner Demon, you will see the black hole collapse, the Demon disappear, and you will find yourself suddenly in the Inner Space ambulance. Your ship will launch for the last time, flying back out of Inner Space, which you have now conquered by vanquishing the Demon.